Monday, July 16, 2018

Week 3: Mobile Apps

For this blog post, please find a mobile app you believe would be useful to teach a particular standard (GSE or ISTE-S).  Please describe the app, provide a link to it, and discuss the standard for which you believe it would be appropriate.

22 comments:

  1. The mobile app I selected is Komodo. Komodo is a web application that is tailored to math for students in k-5, It also personalizes a learning plan based on the age and the individual needs. This is done by the student/child taking a diagnostic within the app. The application is used on cell phones, computers, and tablets, so this app is perfect for teachers classroom and busy families on the go. Students can use this app anytime and anywhere. I used the ISTE-S standards, and the particular standard I chose was the computational thinker. This standard explains students develop and employ strategies for understanding and problem-solving in ways that leverage the power of technological methods to develop and test solutions. I believe this standard is appropriate for this mobile app because students are analyzing problems on this app, they are breaking down problems getting key information, developing methods to answer and understanding the math problems this facilitates problem-solving. They are using technology while facilitating problem-solving.

    References

    https://www.iste.org/standards/for-students
    https://komodomath.com/us

    Unknown User: Demecia Parks

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  2. Evernote is an application that can be used on a laptop, desktop, tablet, or a mobile phone. Students can use this application to stay organized and to creatively capture their ideas, knowledge, and thoughts. They can do this in Evernote by taking notes, managing projects or presentations, tracking their progress on tasks, and setting reminders for due dates. Students can save web articles that interest them, create tables, make to-do lists, add attachments, or record audio. This mobile app can be used to communicate ideas by allowing students to display their notes creatively by writing in their favorite fonts, using colors, bold, underlined, highlighted or italicized text for information they find important. Students are able to share their notes with other users, by email, or by using a shareable link. They are able to access all of these digital tools and their information wherever they go because the application can be synced to any device.

    The ISTE-S standard that this mobile app relates to is knowledge constructor. This standard states, “Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.” Evernote allows students to utilize different digital tools, such as online note-taking, creating tables, and downloading websites or attachments to construct knowledge. They are also able to produce projects, record audio, and create notebooks that enhance their creative abilities. They can then share their ideas, presentations, and notes that they have created during their unique digital learning experience on Evernote. These are the reasons that this mobile application would be useful in teaching the ISTE-S standard knowledge constructor.

    References

    https://evernote.com
    https://www.iste.org/standards/for-students


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    1. Hello Tiana,

      I also use Evernote in the classroom I work in and we use the ABC Mouse program as well to help with our low level learners. ABC Mouse is a full online curriculum for ages 2-8. The app can be accessed from a mobile device, tablet, or computer with over 850 lessons and 8,000 activities. Site is great for differentiated learning and is good for whole group, small group, or one on one. I chose ABC Mouse because it not only targets Math and Language Arts but Science something that from what I have seen in the public school setting not really being taught along with Social Studies.

      https://www.abcmouse.com/

      Standards
      Kindergarten- SKE1. Obtain, evaluate, and communicate observations about time patterns (day to night and night to day) and objects (sun, moon, stars) in the day and night sky. SKP1. Obtain, evaluate, and communicate information to describe objects in terms of the
      materials they are made of and their physical attributes.

      First Grade- S1E1. Obtain, evaluate, and communicate weather data to identify weather patterns. S1L1. Obtain, evaluate, and communicate information about the basic needs of plants and animals.

      Second Grade- S2E3. Obtain, evaluate, and communicate information about how weather, plants, animals, and humans cause changes to the environment. S2L1. Obtain, evaluate, and communicate information about the life cycles of different living organisms.

      Third Grade- S3E1. Obtain, evaluate, and communicate information about the physical attributes of rocks and soils. S3L2. Obtain, evaluate, and communicate information about the effects of pollution (air, land, and water) and humans on the environment.

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  4. Class Dojo is a very useful app for organizing students into categories and tracking their growth. It can also be used for communication with a student and or his or her parents. As an educator, you may create newsletters about your students and send the newsletter to your students or the students’ parents. The parents and or the student may have the application on their tablet or cellphone in order to review their status in the classroom as well as set goals for educational success. You may even include a picture or video. This application can help a student to meet ISTE-S standard 1c which states, “Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways”. Class Dojo may also help a student accomplish ISTE-S standard 5b which states, “Students collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making”.

    App: https://www.classdojo.com/

    Link to standards:
    ( https://www.iste.org/standards/for-students )

    Another useful mobile app is The Foos!
    The Foos is a game while learning how to code. The Foos teaches younger students concepts such as sequencing, loops, and conditionals in an interactive, engaging game format – no reading necessary. The Foos are fun little characters that follow series of commands to instruct them how to move (jump, walk, etc.). The game teaches a way of thinking that increases problem-solving skills, and students can design their own game in the Foo Studio. Even though it’s designed for ages 5 to 10, older students love it too!
    Stem related school first grade standard.
    Extend the counting sequence.
    MGSE1.NBT.1 Count to 120, starting at any number less than 120. In this range, read and write numerals and represent a number of objects with a written numeral.
    Represent and interpret data.
    MGSE1.MD.4 Organize, represent, and interpret data with up to three categories; ask and answer questions about the total number of data points, how many in each category, and how many more or less are in one category than in another.

    References:
    https://thefoos.com/

    https://www.georgiastandards.org/Georgia-Standards/Frameworks/1st-Math-Curriculum_Map.pdf

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  5. Code.org is a great website for teaching students how to code, and in helping them with any other STEM related passions. This website not only teaches students k-12, but it extends into the university curriculum and beyond. This website would cater to the ISTE-S standard 4c, which proclaims that students develop, test, and refine prototypes as a part of a cynical design process. Learning how to code challenges students to come up with their own prototypes. Whether that be a video game, app, or website, the students has to make sure that their project is functioning correctly and that they have the right codes for them to work. Code.org has the resources and ability to teach students on where to start if they want to get into coding. There are many tutorials and projects that students themselves have made for other people to try out. Students can submit their games and apps to the website for other people to test.
    https://code.org/
    https://www.iste.org/standards/for-students

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    1. Working at an STEM school we use the app called Nearpod! Nearpod is an interactive classroom tool for teachers to engage students with interactive lessons. Teachers can create or download multimedia presentations or lessons. The teacher can control the student’s device through his/her device. The teacher can create individual lessons or classroom lessons. Each student can be monitor in response and be assessed. Nearpod has all content areas and also includes virtual reality tours, explorations, warm ups, skill builders, and professional development.

      Economic Understandings
      SSKE1 The student will describe the work that people do (police officer, fire fighter, soldier, mail carrier, baker, farmer, doctor, and teacher).

      Lesson Objectives in Nearpod first grade lesson
      Example: (The teacher can create the lesson)

      Define what it means to sell items or service
      Identify the differences between goods and services
      Differentiate between employees and volunteers
      Describe work that employees and volunteers do good and services.
      www.nearpod.com

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  6. While exploring different GSE standards, I decided on Kindergarten and the first set of standards seemed the most important to me. The first two units are about "Counting with friends" and "Comparing Numbers". Which I believe that children really need that good strong understanding of the first couple of units they learn to make them successful.
    https://www.georgiastandards.org/Georgia-Standards/Frameworks/K-Math_Curriculum-Map.pdf
    In these units the students needs to practice counting, adding, subtracting, and anything else along those lines rather it's with numbers, blocks, or pictures. One of the websites I really enjoyed looking into was ABC mouse. It's an extremely creditable site and can be trust by teachers and families to help educate their child. This website like many other websites, allows students to review material that was taught in class and work at their own pace as well. This could be an activities corners, where the students goes and works on it during the year. If the students has downtime, the teacher could assignment different "games" and activities they need to review and practice for the older lessons.
    https://www.abcmouse.com/abt/homepage?8a08850bc2=T1277016740.1531855928.3529
    Another website that I really enjoyed looking into for the class was Komodo Math, which is set up for children to work on what a teacher or parents picks out. Being so the teacher can pick out some "lesson work" and assign it online. Having children interact with pictures on the screen and the talking back to them could really help their brain retain more then lose a lot of it. https://komodomath.com/us?gclid=EAIaIQobChMI1tqZqvWm3AIVzFqGCh2-WAbDEAAYASAAEgJaRvD_BwE
    Since both these apps could be used for this Kindergarten standard, is because children are still young and want to be distracted by other things while they are learning. Learning without them understanding they are learning, just trying to teach them they are having fun is a good way to have them learn more information.

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  7. A mobile app that I would find useful to my classroom is an app called "Theory Lessons." This app is paired with musictheory.net. It has ear training exercises and quizzes on basic music theory. I really like this app because it has a multitude of review and lessons. The students can review on their own, and I can also use it as a form of assessment, as mentioned in the second ISTE standards. I think assessing the students through technology is a great tool in the classroom. The students are gaining more knowledge about music theory, while learning how to use more technology.
    musictheory.net - Lessons

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  8. A mobile app that I have seen in use that corresponds with the ISTE standards is called Educreations. https://www.educreations.com/ Educreations allows students to record themselves and take pictures on any mobile device. The videos and recordings can be sent straight to the teacher for a grade. My son used this app in Kindergarten to create reading responses about books he read to submit to his teacher. For students, the ISTE standard being met is 6d. under Creative Communicators. Students can customize their message and what the audience sees to convey their message. For educators, the ISTE standard I see as being the most relative is 6d. under Facilitator. By using Educreations, teachers can encourage students to creatively express themselves and communicate ideas.

    Kasandra McDaniel

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  9. The app that I want to share is ReThink this app stops social media bullying before it can happen. I believe that this app with benefit me while teaching a lesson on Digital Citizenship. I think that my students will need to understand how important it is to not bully each other or anyone on the web. This app allows me to not only tell them the right thing to do but aid them during there experiences on social media. The app will alert the student that they posted something offensive and prompts them to decide if they want to delete the offensive statement before the damage is done. I believe that this app is helpful while teaching the standard 5b.
    http://www.rethinkwords.com/whatisrethink

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  10. While checking thorugh some apps, I came across "SMILE" it stands for Stanford Mobile Inquiry-based Learning Environment. It's an app that allows students to use critical thinking and problem solving while at the same time sharing their discovery or homework with peers and thier teacher can also weed out the homework that he or she does not want to use and keep and grade that which he or she does. It also helps the students learn a subject on their own level by using their textbook or science experiment or even math, this helps the teachers, see where these students are academically and how they are learning in their own way. It's a great source for assessment as well, the teacher can share the work in class and let the student explain their understanding and ow they came up with their answers, this enables students to help each other as well.It also allows teachers to make timed quizes and has a break down of all the rules and ways that both teacher and students can perfrom while working together.So basically this app allows elementary to use their phones as technology in the class to make inquiries on their own and to help the teacher view their inquiries and make assessments with how the student learns. I want to look more into this app because to me, it would be useful to see how my students learn differently and how they process information. The link to this site is: https://gse-it.stanford.edu/smile. The standard that I believe from ISTE that allows students to express their own learning skill and design would be 6d.

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  11. Week 3: Mobile Apps
    There are tons of fun apps for us, as future educators, to use in the classroom. One mobile app that I thought would be very educational and fun for kindergarteners is the “Super Why!” app. Some of you may be familiar with the “Super Why!” television show on PBS Kids. “Super Why!” is a great way to address the kindergarten reading standard, “ELAGSEKRF1: Demonstrate understanding of the organization and basic features of print”. This app includes games that address identifying letters along with several more language arts games. This would be great for students to utilize during a specific reading center. Here is the link to the “Super Why!” mobile app:
    http://pbskids.org/apps/super-why-app.html

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  13. When students are working with technology I think the priority should be to teach and reinforce the idea of being good digital citizens. The online application I found is Common Sense Media Digital Passport (3rd to 5th grade) and Common-Sense Media Digital Compass (6th to 8th grade). These applications help students work on ISTE-S Digital Citizenship where they recognize their rights, responsibilities and opportunities for living, learning and working in a digital world. The apps work to help students address issues they will face in a digital world. It helps them hone skills related to digital safety and respect.

    There are five games are set up with three levels of games and in-class activities for 3rd through 5th graders. For each game that students complete they earn badges, which can be downloaded and utilized in the classroom or compiled online, for students to follow their progress. Each unit they complete comes with a corresponding color-coded badge that signifies that they know the content. While all the games are good for teaching Digital Citizenship, games 4 and 5 are also good for teaching ISTE-S: Knowledge Constructors, where students have to use a variety of resources, utilizing digital tools, to make meaningful learning experiences for themselves.

    1. The Twalkers section teaches students about focusing on a singular task at a time, including the repercussions of multitasking while using a cell phone.

    2. The Share Jumper section provides students with samples of online messages and they have to determine if the information is appropriate to share and in which situation it would be most appropriate. This helps students cultivate their digital identity and reputation, making them aware of how their actions have consequences in a digital world.

    3. E-Volve helps students work on standing up for what is right, especially when it comes to cyber bullying. They ‘evolve’ into upstanders, people who are able to stand up for those who a being bullied, support their friends and stop the bullying. This helps students engage in positive, safe and ethical behavior when using technology, focusing on the social aspect of technology.

    4. Search Shark show students how to search online, using the most effective keywords. They use the games to practice picking keywords that are relevant to a search topic. As they progress they are able to uncover hints that help them narrow down their search. This game can help students hone their research strategies, build knowledge by exploring real-world issues and evaluate the accuracy of information.

    5. Mix-n-Mash helps students utilize existing content to create something new, working on how give credit for each piece of information or image they used along the way. This helps students demonstrate an understanding of respect for the rights and obligations of using and sharing intellectual property.

    The Common Sense Digital Compass app can be played online or through the app, which takes digital citizenship a step further. It works with students to explore digital dilemmas, asking them to make good decisions using stories and mini-games. This app also comes with student badges, indicating which unites students have complete.

    (3rd to 5th grade) https://www.commonsense.org/education/digital-passport
    (6th to 8th grade) https://www.commonsense.org/education/digital-compass

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  14. The mobile app that I believe is great is 'Teach Me' this app is an educational app that helps to focus in on your child's academic skills and areas of concern. It has a variety of learning subjects such as, sight words, math- addition and subtraction, and spelling of over 100 words. This app covers many grade and skill levels. Select subjects are displayed for each child, it tracks individual performance, and It is interactive, self-correcting, encouraging, highly visual, and gives positive reinforcement.
    The ISTE-S standard that I feel aligns best with this mobile app is the "Empowered Learner". Since students are able to take an active role in choosing, achieving, and demonstrating competency in their learning goals. This becomes evident as they transfer knowledge to real life scenarios. Feedback is given that helps the learner to improve their practice., and demonstrate their own personal learning growth. They become confident in technology operations, and understand some fundamentals within technological world. This is a family sharing app, so many family members can use this app at the same time!

    https://itunes.apple.com/ca/app/teachme-1st-grade/id355940964?mt=8

    By Althea Simmons

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  15. For a teacher mobile apps are an important thing to have. I think one that makes life easier is google classroom. You can link assignments, check students progress, make comments on student's work, and many other things. Not only is it beneficial for teachers but for students too. Their homework can be posted on there instead of having a paper copy which means it can't get lost. They also can work in groups adding things to a google doc together but from different locations. Study guides can be posted and any other resources that could be helpful to the students readily accessible.

    https://classroom.google.com/h

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  16. The mobile app that I found that I would possibly use in my classroom is the iTooch Elementary School app. It covers Math, Language Arts, and Science for grades 1-5. The exercises in the app for each subject also comply with Common Core Standards. There is a blackboard and calculator, so that when students are doing math activities they don't have to use scratch paper. There are also badges and achievement awards that are unlocked when they pass exercises. Each lesson is multi-media with questions that contain images, texts, and sounds.

    http://www.edupad.com/itooch/elementary-school-app/

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  17. ClassDojo

    https://www.classdojo.com

    Heard County School Systems uses ClassDojo, a website connecting administration, teachers, students, and their parents through an interactive multimedia app that is free of cost to parents as well as the school systems. Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways. Students communicate complex ideas clearly and perfectly by creating or using a variety of digital objects such as visualizations, models or simulations. This can provide educators with two learning tools to integrate into RTI instruction in order to show student growth.

    ISTE 2018. (2018). Retrieved from https://conference.iste.org/2018/program/search/detail_session.php?id=110811103

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  19. The mobile app that I found was the Doceri app, an app that you can use from your phone that can be turned into a portable interactive whiteboard.
    The standard I would teach using this app is for the second grade student under Vocabulary Acquisitions and Use, ELAGSEKL5 part B: Demonstrate understanding of frequently occurring verbs and adjectives by relating them to their opposites (antonyms).
    The way I would use this app would be to teach a class and have it record my lesson for the day, which could be, using Venn diagrams to diagram verbs and adjectives and the opposites. I would then post it online for students to use for study purposes or a guideline template. It would also be a great thing to use for when a student is absent, they could just go online and view what the teacher taught in the classroom for that day.


    https://doceri.com/
    https://www.georgiastandards.org/Georgia-Standards/Documents/ELA-Standards-Grades-K-5.pdf

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